Boost enters the gaming universe with WCC

Mindshare Content+ GroupM ESP

The campaign for Boost focuses on slashing gender stereotypes in cricket. Over 10,000 women have registered in the game.

With a singular objective to decouple ‘gender’ with ‘performance’ in sports as a social narrative, Mindshare India and GroupM ESP have brought to life the proposition “Boost: Game Stamina Ka” for Boost, an HUL brand, has been synonymous with ‘sports’. As a part of the campaign, a game mode has been customized within World Cricket Championship 3 (WCC3).

The million+ gamers will take on the ‘male’ squad with an ‘all-female’ team to propagate the message that playing cricket just requires stamina and skill and is not based on the gender of the person. The integration juxtaposed alongside ICC Women’s World Cup in New Zealand makes for a great backdrop to drive home the message.

Also Read: Perfect Relations bags communications mandate for GreenCell Mobility

Next Wave Multimedia CEO and Co-founder, P.R. Rajendran said, “WCC is the world’s leading mobile gaming franchise and diversity, and innovation has kept it fresh after all these years. We brought in the women’s cricket mode to bring further inclusivity. The game has witnessed more than half a million minutes of engagement from female gamers since the launch of the campaign. We are glad to have partnered with Boost, GroupM ESP and Mindshare India for this initiative which brings focus on women’s cricket.”

Ajay Mehta, Sr. Vice President – Mindshare Content+ & Partnerships said, “We live in a cricket crazy nation, and we are proud to associate with this campaign that aims to break stereotypes. While the TV and Digital campaign drove home this brand messaging around ‘stamina’ and ‘performance’, it was equally important to demonstrate the message in an engaging manner and at scale. Collaborating with Boost, WCC3 and GroupM ESP, we wanted to appeal to our audiences including women gamers in a unique & compelling way, with the ongoing women’s world cup.”

Subhamoy Das, Senior Business Director, GroupM ESP said, “While the traditional campaign drives home the brand messaging around ‘stamina’ and ‘performance’, it is equally important to demonstrate the message in an engaging manner and at scale. WCC3 makes for a perfect platform to do so when it comes to women’s cricket with couple of millions established audience.”

The campaign aims at breaking gender stereotypes in India’s favourite sport with its core message – “Game Ladke Ladkiyon ka Nahin, Stamina ka Hai”, spreading the word that cricket is not a gender-based game but a game of stamina and skill. 



Previous articleJar mandates Initiative Media as its media agency on record
Next articleGroupM launches Finecast – a first-to-market addressable TV service
Media Samosa is an online publication reporting trends, insights and breaking stories on various verticals of media marketing.


Please enter your comment!
Please enter your name here